Battle Report Converter Ogame
Number of simulations: Activate RapidFire: Def into debris: Structure going into Debris Field (in%) Set own techs to 0, if none in esp.
Ship names and color settings hide Turn ON ship color gradient Attacker firt grad. Attacker last grad.
Color Defender first grad. Color Defender last grad. Color Full line in gradient Att. Ship name - S.Cargo Att.
Ship name - H.Cargo Att. Ship name - L.Fighter Att. Ship name - H.Fighter Att. Ship name - Cruiser Att. Ship name - Battleship Att. Ship name - Battlecr.
Ship name - Colonyship Att. Ship name - Probe Att. Ship name - Recyklator Att.
Ship name - Bomb. Ship name - Destr. Ship name - Death star Def ship name - S.Cargo Def ship name - H.cargo Def ship name - L.Fighter Def ship name - H.Fighter Def ship name - Cruiser Def ship name - Battleship Def ship name - Battlecr.
Def ship name - Sol sat Def ship name - Colonyship Def ship name - Probe Def ship name - Recyklator Def ship name - Bomb. Def ship name - Destr. Def ship name - Death star Def ship name - R.Luncher Def ship name - L.Laser Def ship name - T.Laser Def ship name - Ion. Def ship name - Gauss Def ship name - Plazma Def ship name - S.Dome Def ship name - L.Dome.
Originally posted by Fuse Ok, i was talking to a friend of mine who has been playing OGame for quite some time and i relised he really didnt know everything about speedsim. So, i was bored and had a lot of free time, and i made a guide for it. Guide To SpeedSim This is a guide to speedsim.
It will explain everything in it. To make this clear, i will explain SpeedSim from top to botton, left to right. Fleetslot You will see this: in the top left and corner of speedsim. This is only needed for ACS. Using the arrows will enable you to fill in other fleet slots.
You can fill in up to 12 total. You might notice that fleetslot 1 is the only fleetslot that allows you to fill in defense. Makes sense huh Technologies This is where you can fill out the attacker and defenders technologies. You have to fill in your technologies manually but the defenders technologies has a shortcut. If you have the espionage report, copy it and it will fill in the defenders technologies.WARNING- The Armour Technology is sometimes NOT filled in.
Make sure you fill it in yourself. The engines are used for the attacker.
It to help with fleet times but does not make a difference in the battle Fleet This is where you can fill in the attackers and defenders fleet. The fleets go in order of how they show up in your shipyard. You have to fill out your attacking fleet manually but the defenders fleet has a shortcut also.
Just like the Technology, just copy it and you will have the fleet filled in. Options This is where you can edit all the different things. Yes, i will explain them all.
Use Skin This is where you can use different skins for speedsim though im not really sure where to find them:p To the right of this, there is a button that says 'Change Skin'. That is how you find and pick your skin file. Use Language File This is where you can change the language of speedsim. They have most languages so just pick your language. To the right of this, there is a button that says 'Change Language File'. That is how you find and pick your language file.
Show BW-Case automatically By putting a check in this box, once you hit 'Begin Simluation'(See Below) and its done simluating, a new window will pop up telling you the best and worse case scenario of the battle. It will also tell you how much you will make with the debris or with no debris. It tells a lot of diffrent information about the battle. If you dont want a new window popping up everytime you click 'Begin Simulation', then dont put a check in the box. Instead, there is a button to the right of the box that says 'Show now!'
Clicking that will show the same thing and will only show up when you click it. Use old RF(German oGame only) This is used for the German OGame only, obviously, so i won't get into it. Rapid Fire This box is used to include rapid fire in the simulation, which would be best to put a check in the box, as in OGame, rapid fire will happen.
Own RapidFire This is used if you want to use your own rapid fire, which isnt a good idea and i would leave it alone. Defense into Debris In certain German universes, they have 30% of defense destoryed, put into the debris field. However, no.org universe have this but if they do, make sure you check this box to include it. Set Techs of attacker to 0 if there are no techs in a read scan This makes it so if you do not put in the attackers technologies, they set them to 0, as if they dont have any. Delete defenses lost in attack? In an actual attack, 70% of all defense is rebiult automatically.
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Speedsim will include this. If you do NOT want it to, check the box. Supervise Clipboard This allows speedsim to read directly if you copy something.
So if you are spying around and highlight and espionage report and click 'copy' while speedsim is running, it will automatically put the defender's data into speedsim. Very useful if you're running a series of minor raids. Reading Field This is where you can type the coords of where the battle will take place. Then, below that, its says 'Own Position'.Type in the position of where the attcking fleet is being launched. This helps with det costs. Next to the reading field, it has a button that says 'Read' and one that says 'Delete'.
Delete deletes the coords. A little to the right of where it says 'Own Position' it says 'Number of simulations'.
Philips dvp firmware hack - the best software for your. And to the right of that, it says it will have a number, usually 100. Thats how many simulations it will simulate. But the more you put, the longer it might take. And right next to that, it has a big button that says 'Begin Simulation' This is very important and is the button that makes everything simulate. Defense This is where you put in the defenders defense. If you have the espionage report, copy it and it will fill in the defenders defense.
Result This is the result of the simulation. It tells you everything.
This is the break down of it: Battle On To the right of this, it tells you where the battle is taking place. It says the name of the planet then the coords. If you copy the espionage report, it will put in the planet name and coords but if not, it will just put it as planet 'Unknown' and coords 'x:xxx:x' Result This tells you if you will win, lose or draw. It also tells you the chance of winning, losing or getting a draw.
Rubble Field This is the debris field. It will look something like this: 124.200 Metal (155%), 57.300 Crystal (205%) max.
11 Recycler In the above example, the '124.200 Metal and 57.300' is the debris that will be floating in space after the battle. The '(155%) and (205%)' is the profit made by the attacker(for the defenders profit, use the BW-Case). Remember, if it says (100%), then you have broken even, meaning you didnt lose metal/crystal, but you didnt gain anything. The lowest you can get is 30% because all ships in OGame leave 30% of what the cost to make.
If you do not lose any ships, if will say 0% but that if just because it is all profit. The 11 Recyclers is the max ammount of recyclers needed in the battle in which the most ships possible are lost Moonchance This tells what the chance is for a moon to arise from the debris.
Losses Attacker This tells the total losses for the attacker. Example: If you lose 1 crusier(costs 20,000 Metal, 7,000 Crystal, and 2,000 Deuterium), then it would read 'losses, 20.000 Metal, 7,000 Crystal, and 2,000 Deuterium.' Losses Defender This shows how much the defender will lose, just like the attacker.
Theoretic Plunder Once you copy an espionage report, it will calculate into speedsim. The theoretic plunder looks like this: 13.283 Metal, 2.287 Crystal and 24.553 Deuterium 2 Large Cargo Ships In the above example, it tells you how much res would be taken if raided. It also tells you how many Large Cargo Ships you will need to get it all. Real Plunder This tells how much res you actually take, with what you have simulated.
It gives a percentage of how much you will take. Try to make it say 100%, so you get all the res. Needed Fuel If you have filled in both coords, this tells you how much deuterium is needed to get there. Flight Times This tells how long it will take to get there also.
Plunder from Wave This tells you how much res you can take after the first attack. In case you wanted to do a wave attack. Prepare next wave This button is used if you want to wave someone. It rebuildes 70% of the defenses, it changes the ammount to res taken to what has already been taken. Update Check. This button is found at the very bottom left corner of speedsim. Using this, you can get to the SpeedSim website, and check for any updates, though they dont have many.
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Battle Report Using this button, you will get a simulated battle report of the simulation. Don't try to use a speedsim battle report in a CR Convert as it doesnt work. Copy battle result into clipboard This copies the result to a clipboard. This is where you can save techs, fleets, defenses, or options and load saved ones. Exit This closes speedsim completley. Well, thats my guide to speedsim, since some people dont know exactly how to use it.
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Just to make sure everyone knows how to use it. Enjoy Link added with thanks to writer.